Founder & Principal Consultant
2014 – PresentT.L. Studio Company — Data Pipelines, Process Optimization & AutomationLeading systems development with a focus on AI-assisted workflows and scalable content operations.
Award winning content examples can be found here.
R/Shiny Developer (Consultant)
2022 – 2025Appsilon — Global Technical StrategyArchitected production-ready analytics applications for enterprise clients across Europe, Asia, and North America.
I also wrote some blogposts you can read here.
Senior Engineer (DevOps & R/Shiny)
2020 – 2022X-FAB — Infrastructure & ScalabilityBuilt 10+ production dashboards and automated CI/CD pipelines, cutting deployment time from hours to minutes.
A stripped down example of what I built can be found here.
Language Specialist (Freelance)
2019 – PresentWelocalize — Localization & LQAManaging linguistic quality and structured LQA workflows for major clients across the globe.
Audio Designer
2012 – 2014Boomzap Entertainment — Sound Design for Casual GamesDesigning the audio experience for casual games, right at the beginning of the new era of gaming.
Sound design credits can be found here.
Linguistic Games Tester
2008 – 2009Enzyme Testing Labs — QA FoundationsFQA/LQA for commercial game builds, identifying functional and linguistic defects in a high-intensity production environment.
Credits can be found here.
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Founder & Principal Consultant
2014 – PresentLeading systems development with a focus on AI-assisted workflows and scalable content operations.
Award winning content examples can be found here.
R/Shiny Developer (Consultant)
2022 – 2025Architected production-ready analytics applications for enterprise clients across Europe, Asia, and North America.
I also wrote some blogposts you can read here.
Senior Engineer (DevOps & R/Shiny)
2020 – 2022Built 10+ production dashboards and automated CI/CD pipelines, cutting deployment time from hours to minutes.
A stripped down example of what I built can be found here.
Language Specialist (Freelance)
2019 – PresentManaging linguistic quality and structured LQA workflows for major clients across the globe.
Audio Designer
2012 – 2014Designing the audio experience for casual games, right at the beginning of the new era of gaming.
Sound design credits can be found here.
Linguistic Games Tester
2008 – 2009FQA/LQA for commercial game builds, identifying functional and linguistic defects in a high-intensity production environment.
Credits can be found here.
Recognition
- Best Sound — Nowhere (UK) | IFilmmaker International Film Festival
- Grand Prize Winner — Defenders of the Rainforest | Sarawak Movie in the Rainforest
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