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The Journey

My experience in optimizing systems across games, data, and creative media.

Founder & Creative Director

2014 – Present
T.L. Studio CompanyProcess Optimization & Automation

Leading systems development with a focus on AI-assisted workflows and scalable content operations.
Award winning content examples can be found here.

R/Shiny Developer (Consultant)

2022 – 2025
AppsilonGlobal Technical Strategy

Architected production-ready analytics applications for enterprise clients across Europe, Asia, and North America.
I also wrote some blogposts you can read here.

Senior Engineer (DevOps & R/Shiny)

2020 – 2022
X-FABInfrastructure & Scalability

Built 10+ production dashboards and automated CI/CD pipelines, cutting deployment time from hours to minutes.
A stripped down example of what I built can be found here.

Language Specialist (Freelance)

2019 – Present
WelocalizeLocalization & LQA

Managing linguistic quality and structured LQA workflows for major clients across the globe.

Audio Designer

2012 – 2014
Boomzap EntertainmentThe Audio Era

Designing the audio experience for casual games, right at the beginning of the new era of gaming.
Sound design credits can be found here.

Linguistic Games Tester

2008 – 2009
Enzyme Testing LabsQA Foundations

FQA/LQA for commercial game builds, identifying functional and linguistic defects in a high-intensity production environment.
Credits can be found here.

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Recognition

  • Best Sound — Nowhere (UK) | IFilmmaker International Film Festival
  • Grand Prize Winner — Defenders of the Rainforest | Sarawak Movie in the Rainforest

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