Founder & Creative Director
2014 – PresentT.L. Studio Company — Process Optimization & AutomationLeading systems development with a focus on AI-assisted workflows and scalable content operations.
Award winning content examples can be found here.
R/Shiny Developer (Consultant)
2022 – 2025Appsilon — Global Technical StrategyArchitected production-ready analytics applications for enterprise clients across Europe, Asia, and North America.
I also wrote some blogposts you can read here.
Senior Engineer (DevOps & R/Shiny)
2020 – 2022X-FAB — Infrastructure & ScalabilityBuilt 10+ production dashboards and automated CI/CD pipelines, cutting deployment time from hours to minutes.
A stripped down example of what I built can be found here.
Language Specialist (Freelance)
2019 – PresentWelocalize — Localization & LQAManaging linguistic quality and structured LQA workflows for major clients across the globe.
Audio Designer
2012 – 2014Boomzap Entertainment — The Audio EraDesigning the audio experience for casual games, right at the beginning of the new era of gaming.
Sound design credits can be found here.
Linguistic Games Tester
2008 – 2009Enzyme Testing Labs — QA FoundationsFQA/LQA for commercial game builds, identifying functional and linguistic defects in a high-intensity production environment.
Credits can be found here.
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Founder & Creative Director
2014 – PresentLeading systems development with a focus on AI-assisted workflows and scalable content operations.
Award winning content examples can be found here.
R/Shiny Developer (Consultant)
2022 – 2025Architected production-ready analytics applications for enterprise clients across Europe, Asia, and North America.
I also wrote some blogposts you can read here.
Senior Engineer (DevOps & R/Shiny)
2020 – 2022Built 10+ production dashboards and automated CI/CD pipelines, cutting deployment time from hours to minutes.
A stripped down example of what I built can be found here.
Language Specialist (Freelance)
2019 – PresentManaging linguistic quality and structured LQA workflows for major clients across the globe.
Audio Designer
2012 – 2014Designing the audio experience for casual games, right at the beginning of the new era of gaming.
Sound design credits can be found here.
Linguistic Games Tester
2008 – 2009FQA/LQA for commercial game builds, identifying functional and linguistic defects in a high-intensity production environment.
Credits can be found here.
Recognition
- Best Sound — Nowhere (UK) | IFilmmaker International Film Festival
- Grand Prize Winner — Defenders of the Rainforest | Sarawak Movie in the Rainforest
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